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Devlog
Echoes Of Imbalance
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Devlog
Alpha 12: Coins
May 19, 2024
by
Ropopondo
Coins Coins! Simply collecting powerful items like multi-shot was just too powerful. So now they cost you! Destroy the new barrels and collect the new money drops to afford one of those juicy upgrades...
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Alpha 11: Performance
May 06, 2024
by
Ropopondo
I added an initial splash screen with the Ropopondo logo. The reason I added the splash screen: I hide particle emitters behind. By adding the particle emitters already here, Godot compiles them durin...
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Alpha 10: More Balancing
May 02, 2024
by
Ropopondo
Balancing Updates since Alpha 9 Player now deals more damage initially Artifact health now increases faster for every stage Enemies now upgrade slower and less Stage changes now actually make enemies...
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Alpha 9: Glitch Proximity
April 29, 2024
by
Ropopondo
With this change, the player now gets a better sense for their proximity to the artifact in the stage. The closer the player gets, the more the screen glitches. To avoid constant glitching close to th...
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Alpha 8: Mini Map
April 27, 2024
by
Ropopondo
Now with a mini map 🗺️...
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Alpha 7: Balancing
April 25, 2024
by
Ropopondo
Balancing is hard …...
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Alpha 6: Downloads
April 25, 2024
by
Ropopondo
Downloads for Windows, macOS, and Linux available!...
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Alpha 5
April 24, 2024
by
Ropopondo
Balancing Update Player now upgrades more frequently Initial weapon knockback is now lower Enemies now spawn more frequent as a stage progresses (and infrequent in the beginning) Enemies now get even...
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Alpha 4
April 20, 2024
by
Ropopondo
Upgrade selection buttons are now disabled at the beginning UI at stage end no longer has a “quit” button Damage upgrade now also applies to bomb Damage upgrade now increases linearly (faster in t...
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