View all by Ropopondo
Ropopondo
Follow Ropopondo
Follow
Following Ropopondo
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Echoes Of Imbalance
←
Return to Echoes Of Imbalance
Devlog
Alpha 21: Controller Support
November 11, 2024
by
Ropopondo
🎮 Controller Support As everything in game dev, adding controller support took much more effort than I anticipated. While it was easy to add basic controller support thanks to Godot, I had to fine-...
Continue reading
Alpha 20: Nachhall des Ungleichgewichts
November 08, 2024
by
Ropopondo
Localization The game now offers the option to set the language to German. I think my pig whistles! In Other News ui: Add space before “game end” buttons ui: Delete rogue pixel pause: continue by...
Continue reading
Alpha 19: Extensions (Formerly Items)
October 28, 2024
by
Ropopondo
Extensions There are new terminals in the stage where the player can purchase “extensions”. Extensions are upgrades that are more powerful and cost radiation to purchase. The two available extensi...
Continue reading
Alpha 18: Polish Iteration 1 (UI)
September 11, 2024
by
Ropopondo
💅 Polish Iteration 1 This is the first iteration of polishing up the game before adding new content. This update focuses mainly on the UI, which I redid completely. It’s basically a mix of the UI...
Continue reading
Alpha 16: Mechanics Complete
August 17, 2024
by
Ropopondo
⚠️ The game’s web version doesn’t work on macOS at the moment . Please use the download option. ⚙️ Mechanics Complete The game is “mechanics complete” for now. This means that I will h...
Continue reading
Alpha 15.1: Enemies looky looky
July 08, 2024
by
Ropopondo
👀 Small Update to Enemy behavior The enemy orbs now turn around and look in a direction. They only activate if the player is in the direction they are looking at. Sneak up behind them! 👟...
Continue reading
Alpha 15: Experimental Enemies
July 07, 2024
by
Ropopondo
🧑 🔬 Experimental Enemy Changes Enemies no longer keep on spawning forever. Instead, enemies are scattered around the stage at the beginning of each stage and that’s it. Cleared zones are safe...
Continue reading
Alpha 14: New Color Palette
July 04, 2024
by
Ropopondo
🎨 Colors I decided on a new color palette before continuing with new content. This way, the game looks much cooler and I can already create new content with the new color palette. 🎛️ Settings...
Continue reading
Alpha 13: Music
June 23, 2024
by
Ropopondo
🎵 I made music 🎶 The game now has music in the main menu, during the loading screen, and when in the stage. I did the music myself, too. Well, I guess now I need a volume setting for the music s...
Continue reading
Alpha 12: Coins
May 19, 2024
by
Ropopondo
Coins Coins! Simply collecting powerful items like multi-shot was just too powerful. So now they cost you! Destroy the new barrels and collect the new money drops to afford one of those juicy upgrades...
Continue reading
Alpha 11: Performance
May 06, 2024
by
Ropopondo
I added an initial splash screen with the Ropopondo logo. The reason I added the splash screen: I hide particle emitters behind. By adding the particle emitters already here, Godot compiles them durin...
Continue reading
Alpha 10: More Balancing
May 02, 2024
by
Ropopondo
Balancing Updates since Alpha 9 Player now deals more damage initially Artifact health now increases faster for every stage Enemies now upgrade slower and less Stage changes now actually make enemies...
Continue reading
Alpha 9: Glitch Proximity
April 29, 2024
by
Ropopondo
With this change, the player now gets a better sense for their proximity to the artifact in the stage. The closer the player gets, the more the screen glitches. To avoid constant glitching close to th...
Continue reading
Alpha 8: Mini Map
April 27, 2024
by
Ropopondo
Now with a mini map 🗺️...
Continue reading
Alpha 7: Balancing
April 25, 2024
by
Ropopondo
Balancing is hard …...
Continue reading
Alpha 6: Downloads
April 25, 2024
by
Ropopondo
Downloads for Windows, macOS, and Linux available!...
Continue reading
Alpha 5
April 24, 2024
by
Ropopondo
Balancing Update Player now upgrades more frequently Initial weapon knockback is now lower Enemies now spawn more frequent as a stage progresses (and infrequent in the beginning) Enemies now get even...
Continue reading
Alpha 4
April 20, 2024
by
Ropopondo
Upgrade selection buttons are now disabled at the beginning UI at stage end no longer has a “quit” button Damage upgrade now also applies to bomb Damage upgrade now increases linearly (faster in t...
Continue reading