Alpha 11: Performance
Echoes Of Imbalance » Devlog
I added an initial splash screen with the Ropopondo logo.
The reason I added the splash screen: I hide particle emitters behind. By adding the particle emitters already here, Godot compiles them during the splash screen and caches the compilation. This means Godot doesn’t need to compile it on the fly while you are playing.
This means that the game should no longer stutter when you shoot the first laser or use the grenade/bomb for the first time! 🚀
Files
echoes-of-imbalance-web.zip Play in browser
Version 1.0.0-alpha.11-1 May 06, 2024
echoes-of-imbalance-mac.zip 57 MB
Version 1.0.0-alpha.11-1 May 06, 2024
echoes-of-imbalance-win.zip 37 MB
Version 1.0.0-alpha.11-1 May 06, 2024
echoes-of-imbalance-linux.zip 31 MB
Version 1.0.0-alpha.11-1 May 06, 2024
Get Echoes Of Imbalance
Echoes Of Imbalance
Retro Action Roguelike
More posts
- Alpha 21: Controller Support34 days ago
- Alpha 20: Nachhall des Ungleichgewichts37 days ago
- Alpha 19: Extensions (Formerly Items)48 days ago
- Alpha 18: Polish Iteration 1 (UI)95 days ago
- Alpha 16: Mechanics CompleteAug 17, 2024
- Alpha 15.1: Enemies looky lookyJul 08, 2024
- Alpha 15: Experimental EnemiesJul 07, 2024
- Alpha 14: New Color PaletteJul 04, 2024
- Alpha 13: MusicJun 23, 2024
- Alpha 12: CoinsMay 19, 2024
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