Alpha 11: Performance


I added an initial splash screen with the Ropopondo logo.

The reason I added the splash screen: I hide particle emitters behind. By adding the particle emitters already here, Godot compiles them during the splash screen and caches the compilation. This means Godot doesn’t need to compile it on the fly while you are playing.

This means that the game should no longer stutter when you shoot the first laser or use the grenade/bomb for the first time! 🚀

Files

echoes-of-imbalance-web.zip Play in browser
Version 1.0.0-alpha.11-1 May 06, 2024
echoes-of-imbalance-mac.zip 57 MB
Version 1.0.0-alpha.11-1 May 06, 2024
echoes-of-imbalance-win.zip 37 MB
Version 1.0.0-alpha.11-1 May 06, 2024
echoes-of-imbalance-linux.zip 31 MB
Version 1.0.0-alpha.11-1 May 06, 2024

Get Echoes Of Imbalance

Leave a comment

Log in with itch.io to leave a comment.